cir
with allowOverlap = TRUE
, allowDuplicates = FALSE
, returnIndices = TRUE
, returnDistances = TRUE
, and includeBehavior = "excludePixels"
. It is used inside spread2
, when asymmetry is active. The basic algorithm is to run cir
just once, then add to the x,y coordinates of every locus.R/neighbourhood.R
cirSpecialQuick.Rd
This is a very fast version of cir
with allowOverlap = TRUE
,
allowDuplicates = FALSE
, returnIndices = TRUE
, returnDistances = TRUE
, and
includeBehavior = "excludePixels"
.
It is used inside spread2
, when asymmetry is active.
The basic algorithm is to run cir
just once, then add to the x,y coordinates of every locus.
.cirSpecialQuick(landscape, loci, maxRadius, minRadius)
Raster on which the circles are built.
Numeric. An alternative to coords
.
These are the indices on landscape
to initiate this function (see coords
).
Default is one point in centre of landscape
.
Numeric vector of length 1 or same length as coords
Numeric vector of length 1 or same length as coords
. Default is
maxRadius
, meaning return all cells that are touched
by the narrow ring at that exact radius. If smaller than maxRadius
,
then this will create a buffer or doughnut or ring.